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Welcome to Dyrn
It is an Age of Discovery, and a time of great change
From the Wicked Vales to the north, goblinkin forces amass in the shadow of a long-dead necromancer. To the north west, strange beasts and aberrations are driven from the Esoteric Wildlands, a land of wild and malignant magical energy. To the south west, rumours persist of a new Makh that will reunite the scattered Bochol tribes of the steppes. On the archipelago to the east, the crusading Dragonborn, traditional enemies of the continent of Terrenos, have turned their gaze across the sea to a newly discovered land, full of opportunity and danger, preparing an invasion that will cost many lives.
In the center of these lands lies the Second Tyrrethi Empire, whose fragile and hard fought for peace is beginning to unravel. The delvers shelter in their mountain safeholds, while the half-elven peoples born of ancient conflict settle on the border between the northern and southern lands. Halflings of all races move among the capital cities of the various Prinicipalities, carrying omens of war. The Bitterdale Lords mount open rebellion against the Empress and unrest simmers in the newly conquered state of the Sommelands. To the north and the east, the Recreant States of the Triumvirate and Tor Ammar continue to defy her will. While Imperial Law still holds within the mighty Tors, in the borderlands between the states of the Empire, great danger awaits the unwary.
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In the shadow of these threats, dark wings blot out the stars as the dragons return, and a force beyond understanding threatens all beings of reason.